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''Revolution'' is an isometric 3D puzzle video game released by U.S. Gold in for the Sinclair Spectrum and Amstrad CPC. It was programmed by Costa Panayi and is a development of the earlier 3D games ''Highway Encounter'' and ''Alien Highway''. == Gameplay == The player controls a bouncing ball on a series of superimposed levels, each consisting of an array of square tiles, on which are arranged a number of puzzles. Each puzzle consists of two black cubes that turn temporarily white when touched by the player's ball, before turning black again. To solve the puzzle, both cubes must touched in rapid succession so that they both turn white simultaneously. There are nine levels in total. When all the puzzles on one level are complete the player ascends to the next. The height of the ball's bounce is controlled by the "fire" button, while the direction controls steer it around the map. The player must take care not to fall off the edge of the level, or through the gaps between tiles. Flying platforms, conveyor belts, adhesive surfaces, spiked balls, and other structures may help or hinder the player in his attempt to solve the puzzles. The player has five balls. There is also a time limit that must be beaten. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Revolution (video game)」の詳細全文を読む スポンサード リンク
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